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Thread Statistics | Show CCP posts - 1 post(s) |

General Apocalypse
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Posted - 2006.05.28 10:13:00 -
[1]
The fact that lasers don't need ammo is an advantage only in grinding battles that last over 1h or in long jouneys in 0.0 I've benn plaing this game for quite sometime and i can't remenber when Amarr got some love. Maybe that's cuz we can't cry and whine all the time. It's time we get some love. We need those EX crystals like a fish needs water.
Apocalypse during a battle: Crew member - "Sir we have a large hole in our armour. What shall I do?” Captain - "Take this hammer and go fix it".
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General Apocalypse
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Posted - 2006.05.28 10:15:00 -
[2]
Originally by: me sukyu yeah lets make the zelot the complete IWIN ship 
60/80/62.5/35
damn uber resistances, and look 80% to explovsive! oh whats that, minatar t2 ammo does mostly explosive? haha sucks to be them, and it gets worse
munnin 92.5/10/25/67.5
oh nice, perfect for fighting laser ships...what theres explosive crystals now? oh well **** minmatar, no one likes them anyway
U got hardeners and your ammo can do all types of dmg 
Apocalypse during a battle: Crew member - "Sir we have a large hole in our armour. What shall I do?” Captain - "Take this hammer and go fix it".
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General Apocalypse
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Posted - 2006.05.29 17:40:00 -
[3]
Dear knuckle heads and anti-amarr.
1)First of all learn to spell Amarr and then post.
2)Lasers are beam or pulses of artificially stimulated light. Light is composed of photons which are a pure form of energy. Photons can do ALL types of damage: it’s just a matter of energy intensity and frequency . If u can’t understand read a physics book.
3)Amarr ships are underpowered. And don’t start whining whit boohoo Zealot or Absolution. We have just 1 damage or resistance bonus and lasers just don’t have the power. Boosting lasers will be an act of balance. I use beam lasers and all of them except tachyon suck big time. Just for decent range and tracking u need a carload of weapon upgrades.
4)SHUT UP. You all had your love we had NONE. And that just because we play the game , we don’t whine all day long.
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General Apocalypse
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Posted - 2006.05.30 11:23:00 -
[4]
Originally by: Dimitri Vorski
The EM damage is basically bull****
Electromagnetic Damage (EM)is produceded by EVE lasers because their way of functioning . X amount of electrical energy is dranid from the capacitor , the energy stimulate's the laser crystal and it's trachet into space normaly that woud mean ntothing but we're in 0-G where each object has it's own gravity so it produces it's own magnetic field. The laser beam or pulse travels trought space. The space from where the beam travels it's not 100% void . It contains very few atmos but if contains them. The lasers stimulate the atoms making them electroconductors. Now that dumped elecrical enegy has the means to travel to another object which is not electronegative. Thespot where the laser hit's is repidly heated and transformed to plasma whic is very atractive for electrons as it's atoms go through an insane cycle of electrostimulation. So as the lasesr reaches it's target theose electrons also reach the target. Causing electrical damage and due to the fact that we are in 0 G they create a very powerfull magnetic field combined whit the electrical jolt this causes electromagnetical damage. In other words it powers your computer and fry's it. It's like having a powerd computer during a sun storm. If u don't get it or it seems ilogical do some resaerch of your own. P.S. The laser dosen't explode it makes the targeted spot overheat and explode.
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General Apocalypse
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Posted - 2006.05.30 13:54:00 -
[5]
Ok pll i posted those explanations only to kill some of the oposition like "it's unrealistical for explosive dmg on lasers boohoohoo". The true is that i don't give a dam on RL i just whant lasers boosted. If the game was 100% RL it woud be boring. And all of those who like lasers or fell like their Amarr suport this topic and post . If we reach 20 pages of post maybe some DEV woud look and take the necesar measure ad thea measure is :
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General Apocalypse
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Posted - 2006.05.30 18:32:00 -
[6]
Originally by: Fio'el Testament Edited by: Fio''el Testament on 30/05/2006 17:49:44 I might mess the scientific terms caz of french, but stick with me and correct me as needed :p
I'm gonna talk a little about weapon types. Everything is energy.
Kinetic penetrate because when you take their energy and apply it to a surface, they have enough force to penetrate.
Thermal is, as someone pointed out very well, the movement of atoms. Absolute zero is no movement; plasma is the happy dance.
Explosives are simply very fast expanding clouds of heat.
And then you have the electromagnetic domain. E = hf = hc/l
What that means is that photons have energy. X rays are photons with a crazy frequency. Radio are photons with much less energy. Theoritically, Radio crystals shouldn't do anything... radios don't even harm us humans (or at least we like to think so) :|
Where it gets interesting is under the visible light spectrum. Ultraviolet, Xrays and Gamma radiation have enormous energy.
For example, if you put methane and chlorine and light up with UV light, it will do a chemical reaction resulting in CCl4! The UV has the energy to mess up the chlorine and cause a reaction.
The electromagnetic spectrum needs NO mass to travel, that's what makes it so good. It is useless by itself, it's its interaction with matter that makes it dangerous!
Gamma radiation can go right through 30 cm of lead, not that's what I call penetrating power! Any photon with enough energy will compeltely fry electronics, throwing electrons everwhere causing an electric current that can be strong enough to destroy the electronics! (photoelectric effect)
Enough energy can ionize matter, and see, it gets kind of unstable when it'S jsut free nuclides and electrons... You could literally turn a ship into plasma!
Now, the most interesting part of photons are lasers.
Light Amplification by Stimulated Emission of Radiation. That's one badass name!
So it's amplified light with only one wavelength that's a result of radiation. They are basically beams of energy.
Now here's an interesting thing : Nuclear fusion requires energy. You guessed it, scientists HAVE performed nuclear fusion using lasers. Now, what happens if you cause nuclear fusion on your opponent's ship? You guessed it, it goes boom.
So lasers fry electrical components (EM), excite the molecules (thermal), and can create nuclear fusion (explosion) resulting in very fast debris (kinetic).
QED
Edit: This just in from the Discover I read : Cosmic rays = High energy photons with mass and energy = photonic bullets that actually leave a trail in one's brain!!! :| One astronaut exposed had multiple "bullet" trajectories in his brain because of those. Now imagine condensing those rays... ouch!
Thank you for posting a noob simple demonstration maybe now they'll understand that lasers can do all types of damage. And that they can do it better then most weapon systems. Ok Tuxford u heard now pls pls pls give Amarr the love it needs and ....
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General Apocalypse
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Posted - 2006.05.30 18:34:00 -
[7]
Originally by: Aramendel Well, Explosions are not exactly expanding clouds of heats, but essentially preasure waves. It's similar, but not exactly the same. or perhaps I am just a nitpick there.
And, yes, Lasers can fry electronics, but thats kinda different to it damaging/destroying armor and hull as it does right now.
Dude convo me ingame and i'll explain all u need to know. For now stop posting against Amarr.
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General Apocalypse
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Posted - 2006.06.02 04:56:00 -
[8]
Originally by: madaluap Edited by: madaluap on 02/06/2006 04:35:22 Getting rid of the capacitor bonus on the Apoc would be a real step in the right direction. If the Apoc MUST be a tanking ship then give it a 7.5% bonus to Armor resists or a bonus to Armor amount so that it has a built in equivalent to 2 or 3 1600 plates. That would be fairly balanced considering that it's damage output is so poor.
Listen French boy. It's more then clear u never fired the tachs of an Apoc and see how your cap drys faster the u can say fly. The cap bonus it's the only thing that alows the Apoc 2 use it's guns and tank. Else we woud need NOS just 2 keep all the guns runing. And if u think i'm wrong.Get abord a geddon fill it whit tachs and open fire now and tell me how many BS can u kill whidout taking a recharge break or using nos. And i mean week rat BS. Do this and then post for now keep your big moth shut - if u can.
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General Apocalypse
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Posted - 2006.06.08 05:32:00 -
[9]
To all those that whant 2 do something about our lasers that suck 90 % of the time . We first need to keep out those stupid forum *****s that ruin our topics just cuz they think their race shoud rule . Amarr need the falowing improvments: 1. A new type of damage as lasers are very predictable. And even ferox shield tankers can tank an Armageddon 2. Pulse lasers need a better range. There range need to be boosted whit about 25% of their current range. 3. Lasers need a improvment in traking or Amarr ships will be forced to give up e-war slots for traking computers even if they're not sniping. 4. The dev's are not going to swap EM damage for thermal as EM damage is Amarr racial damage. The dev's will boost the lasers only if we all agree on several points points and suport this changes.
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General Apocalypse
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Posted - 2006.06.08 19:31:00 -
[10]
Edited by: General Apocalypse on 08/06/2006 19:33:09 Dear players and imbecils. Don't post unless u read several pages in this topic . So saying "lasers can't do explosive damage" is unfonded as lasers can do all type of damage. "Lasers are balanced how they are now" . 100% wrong. Lasers where fine but they got nerfed and the other weapons got boosted. So atm using lasers on your ship is like using a carachter named "pls kill me". You don't belive me Fine , then fit an Apocalypse whit lasers and fight whit it agans a Megatron , a Raven and a Tempest. Fight someone that has your same sp. Unless u're fighting a total noob or using all faction and officer items u're going to loose 95% of the time. We're going to whine about lasers and Amarr ships as Sarmaul did for minmatar and other guys did for gallente. So unless u love bing falmed stop being such a pain in the neck.
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General Apocalypse
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Posted - 2006.06.10 10:30:00 -
[11]
Edited by: General Apocalypse on 10/06/2006 10:31:41 Message for those dudes & chick (whatever) from The Nest (of crows). Shut up unless you love being flamed . And try to expirience the pain of building yourself an Amarr char from zero. Try to earn isk and resist the countless pvpers. Amarr cruisers can't kill a thorax , a rupture or a caracal unless they deal whit a complete noob. About rating : How many Prophecyes do u see in 0.0 rating solo ? None . How many do u see in pvp ? Very very very few . How many Feroxes do u see 0.0 rating and pvping ? A lot of them. Same goes for Brutix and Cyclone . How many Apocalypse have u seen kiling a Raven , a Tempest or a Megatron ? Extremly few. So u can clearly see that Amarr needs a MAJOR boost ASAP so they won't be loling stuff of EVE.
Asuming that Amarr is a "good" race (and it's not)how woud u feel if all the races got boosted and only u got nerfed ?
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General Apocalypse
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Posted - 2006.06.14 18:31:00 -
[12]
Originally by: madaluap Edited by: madaluap on 13/06/2006 23:03:23 Edited by: madaluap on 13/06/2006 22:53:21 damn how i cant stand retard arguments.
Ammar use more cap than gallente if you think this is wrong, you need another 4 months of playing eve. pure energy compared to firing a projectile...
Also it seems ammar tanks there inties. I think we found the problem... ammar are just retards. 
and a big ass LOL @ the 12% biggercapusage. People are so foccused @ bonusses that they dont even notice what is actually broken. gallente have dmgbonus, ammar have this build in + cap.
ok we give gallente capbonus + buildin damage so every noob will have standard +25% damage. Than ammar get a +25% damagebonus and -25% damagemod on standard guns. Fixed? Dont whine about bonnuses, whine about why your ship suddenly fails.
I still frown upon this thread and i just see it as ammar thinking its time to whine for them again. Im convinced that small ammar guns take to much PG, but the rest..naah 
Also DPS isnt all, i usually like my ares better than a taranis, simply because staying outside 10 k range tends to get you killed faaaaaaaaar less, allthough dps is cap.
I thought that you learned your lesson but here you are again . Dear madaluap you need to : Go to school and learn to READ & WRITE Fly ALL the Amarr ship befeore you speak about them . And fly them in PVP . Untill you do so please ducktape your loud mouth since u can't keep it shut. And if you hate retarded argumets i guess you hate yourself a lot .
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General Apocalypse
Amarr Amarr Task Force
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Posted - 2006.10.09 09:00:00 -
[13]
Edited by: General Apocalypse on 09/10/2006 09:01:29 Ok after a lot of thinking here's the solution i came up whit.
The only change that woud be REALY blanced is a bonus change. Changing the 50% laser bonus to a 5% resist and cuting down the laser cap usage by 50% IS imo the way to go.
Why ? It's not I win transformation but a decent boost. The ships that already have the 5% bonus shoud recive a 7.5% taking bonus which is not big boost but it woud help.
This way newbs can fly amarr whidout going to pvp and be pwned by another race instantly. It's a bonus that fits the Amarr storyline and woud make most if not all Amarr ships viable in pvp . Opinions ? ----------------------- Amarr Invictus |
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